Getting Started with Tracing in Rust
This article talks about tracing in Rust and how you can use it to log activity in your Rust applications.
What is Rust and Why Should You Use It?
This article provides a deep dive into the Rust programming language and benefits, cons as well as some companies using Rust in production.
Getting Started with Loco in Rust: Part 1
This article goes into a deep dive on getting started with Loco in Rust and how you can utilise its capabilities to speed up your productivity.
Introducing Loco: The Rails of Rust
This article talks about how you can deploy Loco.rs to Shuttle, as well as an in-depth review of what the framework offers.
Getting Started with Actix Web in Rust
This article talks about how you can use Actix Web to write a web application, covering routing, middleware, static files and databases.
Getting Started with Rocket in Rust
This article talks about how you can use Rocket to write a web application, covering routing, middleware, static files and databases.
Writing a CLI Tool in Rust with Clap
Learn about how you can write a CLI tool with Clap by following this article. We also cover libraries that go well with Clap and example repositories.
Why Type Safety is Important
This article takes a deep dive into type safety, language features that enable type safety, and why type safety is a good idea.
Why Enums in Rust feel so much better
This article talks about what enums in Rust are, how they compare to other languages that use enums and what makes Rust enums better.
Getting Started with Rust & GPT-3
Quick guide on how to get started with Rust & GPT-3 by building & deploying a simple app.
Reflection in Rust with procedural macros
Comparing runtime reflection in JavaScript against Rust's compile time procedural derive macros
Building a Discord bot in Rust
A tutorial on building and deploying an interactive bot in Rust with Serenity & shuttle
Building an authentication system in Rust using session tokens
Building authentication into a website with Rust and SQL
More than you've ever wanted to know about errors in Rust
A (mostly) complete guide to error handling in Rust